Field guide 03

Your sound.
Ready for the screen.

Build the composition, record the performance and download a video with sound. Everything is rendered on your device, in real time.

  • Video + audio
  • WebM / supported MP4
  • Titles & artwork

Choose the frame before the take.

Open your audio, choose a visual world and tune its response. In Output, select the aspect ratio and resolution before recording. Add a title, subtitle and local artwork if the video needs them.

16:9 suits a landscape music video. 9:16 creates a vertical composition; 1:1 is square. There is also 21:9 and a custom size with each side limited to 4096 pixels. Higher resolution increases GPU and recording work.

The canvas and its title/artwork layers become the video. The studio controls stay outside the recording. Preview your text in the final aspect ratio so it has enough space.

Record what you perform.

Choose Record video, then select an available format, 30 or 60 fps and a video bitrate. The studio only offers formats supported by its current browser checks.

Enable Restart track from the beginning for a complete take from the start. Disable it to capture from the current playback position or a live input. Keep the studio tab visible while recording.

This is real-time capture: recording five minutes of music takes about five minutes. It is not an offline render queue. The recording ends when a non-looping track finishes, when you stop it, or when a segment reaches 30 minutes or 750 MB.

WebM and MP4, honestly.

WebM is a supported YouTube upload format. MP4 is available when the browser supports the required recording configuration. The downloaded extension follows the format actually produced; renaming a WebM file to MP4 does not convert it.

YouTube does not accept a standalone MP3 or WAV as a new video, so the generated visual track is what turns your audio into a video file. See YouTube's supported formats.

Your chosen bitrate affects quality, file size and how soon a segment may reach its size limit. A busy particle field can need more bitrate than a restrained geometric scene. A browser can still encounter encoding limits even after reporting format support.

If you need a specific codec profile for an editor, check the exported file in that editor before making a long take. The current workflow does not promise an identical codec combination on every device.

Watch the file before you share it.

After recording stops, use the preview to check movement and audio, then download the result. Listen at the beginning and near the end. Confirm the frame shape, title placement and audio level.

Save each segment before recording the next. Downloads are local files; PHASE//VOID does not upload them to YouTube or keep a cloud copy. Choose music and artwork you have permission to publish.

A locally playable file in a supported format is ready to try uploading. YouTube processing and any rights checks happen on YouTube and are not guaranteed by the visualizer. For microphone or DJ-interface capture, use the live audio guide.

From reading to making

Make your next transmission.

Open the studio